The story opens with a prologue in Los Alamos County, New Mexico. A nuclear test causes an earthquake which exposes an ancient device buried beneath the desert. The device is set into motion and reveals a frozen lifeform. The story then continues in the present day.
After Lara Croft returns from an expedition in the Himalayas she is contacted by an American named Larson, who works for the wealthy businesswoman Jacqueline Natla, owner of Natla Technologies. At Natla's request, Lara sets out on an expedition to recover a mysterious artefact called the Scion from the lost tomb of Qualopec, in the mountains of Peru. However after successfully retrieving the object, she is nearly robbed of it when Larson attempts to kill her outside the tomb. Wasting no time, Lara sets out to discover why Natla double-crossed her, and breaks into her office to find out more about the truth behind the artefact, of which there appears to be more than one piece. She discovers a medieval manuscript which reveals the whereabouts of a second piece of the Scion, which is buried beneath an ancient monastery of St. Francis in Greece. It appears Natla has sent Pierre Dupont, a rival French archaeologist, to recover the fragment from the site. Hot on each others trail, Lara and Pierre race each other through the catacombs of the monastery to get to the second Scion first. The battle comes to a head at the tomb of Tihocan, where Lara recovers the second Scion and finally kills Pierre Dupont. An inscription inside the tomb reveals that Tihocan was one of three joint rulers of Atlantis. At some point a calamity struck which sunk the continent into the ocean and scattered their culture over the world. Qualopec continued to rule in South America, Tihocan in Greece, and it appears a third ruler thrived in Egypt.
Lara travels to the Valley of the Kings where she quickly discovers the third Scion, and is faced with Larson one last time. Upon leaving the tomb however, she is awaited by Natla and her henchmen, who steal the three artefacts from her and nearly kill her. Lara escapes and follows their trail to a remote island, where mining operations of Natla Technologies have partially exposed the Great Pyramid of Atlantis. After making her way through the mines dispatching Natla's goons, Lara reaches the heart of the pyramid chamber, where the three Scions are fused together as a source of power. In a flashback, it is revealed that Natla was the third ruler of Atlantis, and that she betrayed her co-rulers by abusing the power of the Scion amulet for genetic experimentation. As punishment, she was locked into a stasis cell by Qualopec and Tihocan, and buried beneath the ground. The power released by the pyramid and the Scion caused a major cataclysm destroying the once powerful and advanced civilization. As a result (similar to Easter Island) the survivors lost all their knowledge and power, and had to slowly rebuild from the ground up. Centuries later Natla awoke when the cell was exposed by an atomic bomb testing in Los Alamos during the 1940s. With her cunning and knowledge she quickly became incredibly rich and powerful around the world.
Having regained the power of the artefacts, Natla attempts to restore her former power with an army of genetic mutants. However, Lara manages to destroy the Scion and defeats Natla. The pyramid is destroyed along with the mutants, and the remains of the Atlantean civilization.
In Tomb Raider, the player controls the female archaeologist Lara Croft, in search for the three mysterious Scion artefacts across the world. The game is presented in third person perspective. Lara is always visible and the camera follows the action from behind or over her shoulder. The world she inhabits is fully drawn in three dimensions and characterized by its cubic nature. Ledges, walls and ceilings sit at 90 degrees to each other, although the game designers sometimes obscure this to make it less obvious.
The object of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artefacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artefact. Gunplay is restricted to the killing of various animals that appear throughout each stage, although occasionally Lara may be faced with a human opponent. Instead the emphasis lies on solving puzzles and performing trick jumps to complete each level. As such, Tomb Raider in essence harkens back to the classical form of platform style gameplay.[2][3]
Movement in the game is varied and allows for complex interactions with the environment. Besides walking, running, and jumping, Lara can perform side-steps, hang on ledges, roll over, dive, and swim through water. In a free environment, Lara has two basic stances: one with weapons drawn and one with her hands free. By default she carries two pistols with infinite ammo. Additional weapons include the shotgun, dual magnums and dual Uzis. At a certain point in the story, Lara will be stripped of all her weapons, leaving the player defenceless and forced to recover her pistols, a development which later became a staple of the series.
Numerous enemies as well as a variety of lethal traps can bring about Lara's death in Tomb Raider, the most important threat of which is falling to death. As the game adopts a platform style approach of progress, well timed jumps must often bring Lara safely to the other side of a ledge or she will plummet to the ground below. Other means by which the game will prematurely end include death by burning, drowning, electrocution, becoming impaled on spikes, being shot, being crushed, lethal damage from animals, human enemies, or creatures and even being turned into gold.
A general action button is used to perform a wide range of movements in Tomb Raider, such as picking up items, pulling switches, firing guns, pushing or pulling blocks, and grabbing onto ledges. Regular items to pick up include ammo, and small and large medipacks. Game-specific items are keys and artefacts required to complete a stage. Any item that is collected is held onto in Lara's inventory until it is used.
The puzzles that the player encounters across each level vary: pulling specific combinations of levers, a course of timed jumps, avoiding a certain trap or collecting several keystones.
Throughout each stage, one or more secrets may be located. Discovering these secrets is optional, and when the player has found one a tune plays. The locations of these secrets vary in difficulty to reach. Some are hidden along the roadside in bushes, others require the completion of a hidden course or optional puzzle to be found. The player is usually rewarded with extra items.
In the PlayStation and Sega Saturn versions of Tomb Raider, saving the game is restricted to fixed save points within each level, marked by a floating blue crystal. When Lara touches one of these the option to save is made available. The scarcity of these points, however, means that if the player dies, large portions of each level must be replayed, much to the players' frustration. Following criticism on this system, Core implemented a save anywhere at any time feature in Tomb Raider II.[4] The DOS and Mac versions of the game allow the player to save at any time.
A stage is finished when a certain doorway is reached, an artefact is recovered, or a boss is destroyed.
The story of Tomb Raider II concerns the mythical Dagger of Xian, a weapon which according to the game was used by an Emperor of China to command his army. By plunging the Dagger into its owner's heart, the weapon has the power to turn its bearer into a dragon. A flashback reveals that the last battle which was fought with the Dagger ended in defeat when the warrior monks of Tibet succeeded in removing the knife from the Emperor's heart. The Dagger was then returned to its resting place within the Great Wall and locked up for centuries.
The game opens in the present time near the remains of the Great Wall, where Lara Croft is investigating the truth behind the legend of the Dagger. When she discovers the entrance to the chamber of the artefact, it appears that the key to the door lock mechanism is missing, and she is suddenly attacked by an Italian who claims to work for a man named Marco Bartoli. Lara soon learns that Bartoli is a Venetian mob leader who has founded a cult obsessed with the ancient lore of the Dagger. She travels to Venice, travels through his hideout, and then follows Bartoli on board his airplane, headed toward an oil rig in the Adriatic. At the site, the cult is carrying out excavations on a sunken ship called the Maria Doria, which once belonged to Bartoli's father Gianni Bartoli. Lara learns from an imprisoned Tibetan monk, brother Chan, that the shipwreck carries an ancient Tibetan artefact called the Seraph. For generations the monks of the Barkhang monastery have been dedicated to preserving the Talion, the key to the door lock mechanism of the Dagger of Xian, even going as far as to sink the Maria Doria.
The Seraph in turn is the keystone to the chamber which holds the Talion. Before brother Chan reveals more however he is shot by Bartoli. Lara dives to the wreck and successfully retrieves the Seraph, after which her journey takes her to Barkhang monastery in Tibet. With the help from the warrior monks, she opens the tomb to the Talion and recovers the artefact from its resting place.
Back in China, where Lara opens the door to the chamber holding the Dagger. Before she reaches the artefact however, Lara plunges into the catacombs beneath the Great Wall. Meanwhile Bartoli drives the dagger into his heart, thus transforming into a dragon. In the final showdown, Lara manages to temporarily render the creature unconscious and pulls the dagger from Bartoli's heart. In the epilogue, the remainder of Bartoli's men track Lara down to England and invade her mansion.